Although not shown here, I also implemented the different components to the sprite and ground like the Box Collider 2d component in order to have the player character not move through the ground. Tomorrow I plan on implementing a jumping script and also maybe enemies though I dunno if I will have time to add them.
Thursday, February 6, 2020
Day 4 - Tilemaps and Player Movement
On Day 4, I focused mainly on adding a tilemap for the foreground in the game and also a player with basic movement speed using c++.



Although not shown here, I also implemented the different components to the sprite and ground like the Box Collider 2d component in order to have the player character not move through the ground. Tomorrow I plan on implementing a jumping script and also maybe enemies though I dunno if I will have time to add them.
Although not shown here, I also implemented the different components to the sprite and ground like the Box Collider 2d component in order to have the player character not move through the ground. Tomorrow I plan on implementing a jumping script and also maybe enemies though I dunno if I will have time to add them.
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Day 19 - Sculpting
This Wednesday, I learned how to create a new collection using M in order to create a collection of a specific amount of objects (In this ca...
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This time around, I focused on the second half of the introduction tutorials to the menu in the Unity editor. I learned how changing values ...
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On Day 5, the main focus was put towards getting a jumping system working for the main character. While doing so, I ran into a couple of sna...
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Today, I worked on adding animations to the player to get ready to add basic movement and I also added background assets for collision. ...
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