Thursday, February 6, 2020

Day 4 - Tilemaps and Player Movement

On Day 4, I focused mainly on adding a tilemap for the foreground in the game and also a player with basic movement speed using c++.







Although not shown here, I also implemented the different components to the sprite and ground like the Box Collider 2d component in order to have the player character not move through the ground. Tomorrow I plan on implementing a jumping script and also maybe enemies though I dunno if I will have time to add them.


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