Wednesday, February 26, 2020
Day 12 - Blender Fundamentals 2
Today, I have decided to create a low-poly scene using the tools I have learned on Day 12. Although I did not get much done today, I learned that by holding shift you can pan your perspective and with n you can open up the transform menu. I also learned that with tab you can select and delete individual parts of an object.

Tuesday, February 25, 2020
Day 11 - Blender Fundamentals
Thursday, February 20, 2020
Day 10 - Adding Player Animations for Movement to the Left
For today's class, I mainly worked on fixing a bug where the players animations would not play for when they were moving to the left. Also, I began to add a "Ground Check" to check if the player is on the ground, and if they are than they cannot jump again (preventing infinite jumping). Sadly, I did not manage to fix this this class but next class I will be working on it.


Wednesday, February 19, 2020
Day 9 - Finishing Player Movement
Today, I added player movement along with animations to go along with each movement (so moving left, right and jumping). I also managed to fix a floating back and forth bug I had in the demo I made during Day 6 and also added player collision with the ground.



Tomorrow, I will fix a bug where the character animation appears to not be able to move left, fix a bug where the player can infinitely jump and also fix the idle animation from happening during the jump animation.
Tomorrow, I will fix a bug where the character animation appears to not be able to move left, fix a bug where the player can infinitely jump and also fix the idle animation from happening during the jump animation.
Tuesday, February 18, 2020
Day 8 - Adding Animations to the Player
Today, I worked on adding animations to the player to get ready to add basic movement and I also added background assets for collision.

Here, using the "Animation" window I added an animation for being idle and added different frames in order to make the blink rate more realistic.

And this is where I learned how to add multiple animations to one sprite using the "Animator" window (I also added all animations for these specific sprites as well).

The main background and floor asset has been added!
Tomorrow, I will work on player movement and hopefully be caught up to the point where I was at on Day 6.
Here, using the "Animation" window I added an animation for being idle and added different frames in order to make the blink rate more realistic.
And this is where I learned how to add multiple animations to one sprite using the "Animator" window (I also added all animations for these specific sprites as well).
The main background and floor asset has been added!
Tomorrow, I will work on player movement and hopefully be caught up to the point where I was at on Day 6.
Thursday, February 13, 2020
Day 7 - Importing over New Sprites
To start, I imported over sprites using the tutorial to the Unity editor and began to add animations to the player character.
Here I used the in-built Sprite Editor to slice the animations and rename the ones I need to keep for the scripting part of the tutorial.
And here is that same player character imported over to the main window.
On Tuesday, I'll be getting all of the animations working in order to move onto the movement and jumping coding scripts.
Monday, February 10, 2020
Day 6 - Starting Over Fresh
For this class, I decided to start over fresh now that I have knowledge of how to add movement and collisions to assets. I also decided to do this because I was having trouble with the code in previous posts as some of it was outdated in C# and Unity as a whole (the tutorial was from 2015). As such, I will now be using a tutorial from 2 years ago. I did not get much done as I had a lot of errors I was attempting to fix in the previous game, but here's what I have done so far:

Error from the previous game I had encountered; all my assets were erased on the machine for some reason. From here on out, I will be saving everything to OneDrive.

The tutorial I will be using ^

Tomorrow, I will be continuing the first tutorial for the game.
Error from the previous game I had encountered; all my assets were erased on the machine for some reason. From here on out, I will be saving everything to OneDrive.
The tutorial I will be using ^
Tomorrow, I will be continuing the first tutorial for the game.
Friday, February 7, 2020
Day 5 - Jumping and Groups
On Day 5, the main focus was put towards getting a jumping system working for the main character. While doing so, I ran into a couple of snags involving code that I had to fix up such as a malplaced ";" that caused me to go back and look through the code. Also, while watching a tutorial of how to do said code I learned what a Child Group and a Parent Group is - a Child group being a sub-section of a parent group that contains it's own parameters. Here is all of the code:



Thursday, February 6, 2020
Day 4 - Tilemaps and Player Movement
On Day 4, I focused mainly on adding a tilemap for the foreground in the game and also a player with basic movement speed using c++.



Although not shown here, I also implemented the different components to the sprite and ground like the Box Collider 2d component in order to have the player character not move through the ground. Tomorrow I plan on implementing a jumping script and also maybe enemies though I dunno if I will have time to add them.
Although not shown here, I also implemented the different components to the sprite and ground like the Box Collider 2d component in order to have the player character not move through the ground. Tomorrow I plan on implementing a jumping script and also maybe enemies though I dunno if I will have time to add them.
Wednesday, February 5, 2020
Day 3 - Adding the Background and a Coin Animation
On Day 3, I learned how to add a background and a platform using the Project Tab in the Unity maker. I also learned that selecting an animation from 1 to an end number and dragging it to the Scene tab will instantly turn it into an animation that's size can be animated.


^ I could not show the animation here due to the game bar not working. However, the coin is fully animated and upon starting the game causes the coin to fall and land on the platform with proper collision.
And that's all the progress for today, tomorrow I will learn how to add a tile palette and movement for the player character to the game.
^ I could not show the animation here due to the game bar not working. However, the coin is fully animated and upon starting the game causes the coin to fall and land on the platform with proper collision.
And that's all the progress for today, tomorrow I will learn how to add a tile palette and movement for the player character to the game.
Tuesday, February 4, 2020
Day 2 - Finishing The Basic Tutorials and Moving On
This time around, I focused on the second half of the introduction tutorials to the menu in the Unity editor. I learned how changing values works in the Hierarchy window, how to add prefabs from the assets menu to the Hierarchy and also how transformations work.


With all of the introduction tutorials finished, I have decided to directly move onto creating the game and follow a tutorial to aid me in understanding the code. I will be using a rather recent tutorial by Brackeys which shall help me in beginning to create the game: https://www.youtube.com/watch?v=on9nwbZngyw. After finishing the game using the in-place assets, I will be creating art to replace the animations and terrain later on using Photoshop in order to add some original flair to the game.

^Above is the placeholder assets I got using the tutorial^
And that's it for today! Tomorrow I will focus on creating the first level and adding the player character.
With all of the introduction tutorials finished, I have decided to directly move onto creating the game and follow a tutorial to aid me in understanding the code. I will be using a rather recent tutorial by Brackeys which shall help me in beginning to create the game: https://www.youtube.com/watch?v=on9nwbZngyw. After finishing the game using the in-place assets, I will be creating art to replace the animations and terrain later on using Photoshop in order to add some original flair to the game.
^Above is the placeholder assets I got using the tutorial^
And that's it for today! Tomorrow I will focus on creating the first level and adding the player character.
Monday, February 3, 2020
Day 1 - Getting Everything Set Up In Unity
Today, for my first post I mainly focused on getting my blog set up and my Unity account all ready to go for tomorrow. The first thing I did was create my blogger account and I added a simplistic interface for easier reading experience.

Next, I logged into my Unity account and click on the "Learn" tab - as I do not know much about how to use Unity, for the first couple of days I plan on going through these tutorials and learning the ropes of how all of the different settings and elements work. I have completed tutorial 01, where I learned the different menus and their purposes and tutorial 02 where I learned how to add physics to objects.

In this screenshot I learned the difference between the play menu and the edit menu.

Here I learned that a game object must have a RigidBody in order to be affected by gravity.

And that's about it for now! Tomorrow I will finish the remaining 3 tutorials and move onto creating the 2d sidescrolling game.
Next, I logged into my Unity account and click on the "Learn" tab - as I do not know much about how to use Unity, for the first couple of days I plan on going through these tutorials and learning the ropes of how all of the different settings and elements work. I have completed tutorial 01, where I learned the different menus and their purposes and tutorial 02 where I learned how to add physics to objects.
In this screenshot I learned the difference between the play menu and the edit menu.
Here I learned that a game object must have a RigidBody in order to be affected by gravity.
And that's about it for now! Tomorrow I will finish the remaining 3 tutorials and move onto creating the 2d sidescrolling game.
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Day 19 - Sculpting
This Wednesday, I learned how to create a new collection using M in order to create a collection of a specific amount of objects (In this ca...
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This time around, I focused on the second half of the introduction tutorials to the menu in the Unity editor. I learned how changing values ...
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On Day 5, the main focus was put towards getting a jumping system working for the main character. While doing so, I ran into a couple of sna...
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Today, I worked on adding animations to the player to get ready to add basic movement and I also added background assets for collision. ...