Friday, March 6, 2020

Day 16 - Modelling the Donut

This Friday, I learned about how to edit surfaces and rig them so the donut looks more diverse and has more interesting surfaces to look at.



Here's what I started off with: a simple torus shape.



Using the add option I learned in previous blender tutorials, I changed the donut so it was a more realistic size to be what a donut actually looks like.



This is the beginning where I began to misshapen the donut to make it look less like one of those tubes found at a water park - as no donut is that perfect. I also learned about a new tool called the proportional editing object tool as well as edit mode where I was able to make this happen.



And here is the final product for the end of tutorial!

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